We reported earlier this week that Sifu would be getting free content updates following its launch, and now we may have some idea as to what future patches might bring. The information comes directly from co-founder of developer SloClap Pierre Tarno, who recently appeared on Twitch talk show The Weekly.
Host and gaming accessibility advocate Steve Saylor asked Tarno whether there are any plans for additional accessibility or perhaps even difficulty options in Sifu — and it sounds like both are in the works.
Tarno talks about how the development team has seen a lot of comments on the game’s steep level of difficulty, and although Sifu is meant to be highly challenging by design, SloClap doesn’t necessarily want that to get in the way of people’s enjoyment.
Tarno goes on to say that difficulty settings are something that the team is “considering and planning for”, and that the developer will “announce something to that end pretty soon”.
What’s more, accessibility options are being discussed, which could exist alongside the game’s high contrast mode. Said mode launched with the game on PC, but it’s missing from the PlayStation 5 and PlayStation 4 versions of Sifu due to a bug that wasn’t fixed in time for release.
In any case, it’ll certainly be interesting to see how all of this is implemented. Even here on Push Square, we’ve seen a lot of users saying that they’d be skipping Sifu because of the often brutal difficulty, so we assume that having easier options will broaden the game’s appeal.
It’s also worth brining up Sifu’s Trophy data, which we wrote about yesterday. Obviously the game has only been available for a matter of days, but Trophy gains dip at a dramatic rate past a certain point, suggesting that most players are struggling to overcome the title’s tougher obstacles.
What do you think of this? Would you be more inclined to give Sifu a shot with an easier difficulty level? Maybe you’re looking forward to an even harder setting? Be like water in the comments section below.