” We were going to make a third-person shooter because the 3DS had a depth function. The screen is small so the depth was limited too. Thats why we didnt make it a battle between an individual and an individual. We made the opponents lot of times larger.”
I wanted to make something that will allow you to play video games completely, thats how I planned Kid Icarus: Uprising.”
Image: NintendoIn the current episode of Haradas Bar, Super Smash Bros. Ultimate director Masahiro Sakurai discussed how Kid Icarus: Uprising started out life on the Nintendo 3DS.
At the time, Nintendos Touch! Generations line (including video games like Brain Training) was extremely popular. With the belief this “pattern would continue”, Sakurai chose he wished to take this principle to the next level and supply a more comprehensive experience.
The plan was to make a third-person shooter, however due to the size of the 3DS screen and limits of the 3D, person-to-person battles werent truly going to cut it. And so in Kid Icarus: Uprising we see Pit taking on huge beasts and Gods.
With the belief this “trend would continue”, Sakurai chose he desired to take this principle to the next level and provide a more extensive experience.
The game clearly turned out to be a hit and since there have actually been ongoing demands for more new entries in the series. In the very same episode of Haradas Bar, it was kept in mind the number of fans of Sakurai asked a lot about Kid Icarus: Uprising when the program was taking questions to pass on to Sakurai.
In spite of how many fans wish to see this series return, previously this year, Masahiro Sakurai mentioned how a sequel to Uprising would be hard, which basically suggests it will not be happening any time quickly.
And today, naturally, Sakurai is hard at work on the final DLC fighter for Super Smash Bros.
The plan was to make a third-person shooter, however due to the size of the 3DS screen and limitations of the 3D, person-to-person battles werent actually going to cut it. And so in Kid Icarus: Uprising we see Pit taking on huge monsters and Gods.
” The original strategy was based on a new hardware, the 3DS, that was coming. They were various from regular games but they provided you lots of benefits and were good for short durations of play … I believed the trend would continue. I wanted to make something that will allow you to play video games completely, thats how I prepared Kid Icarus: Uprising.”