This is a much-requested upgrade for Xbox Series X and S owners, bringing the video game closer into line with its performance profile on PS5. Dark Souls 3 released on last-gen systems in 2016 with a company 30fps cap, but many months later on, a PlayStation 4 Pro spot removed the limitation, offering frame-rates approximately 60fps. The value of the upgrade was questionable at the time, owing to a highly variable level of performance on Sonys boosted machine. In the long run, it worked out – PlayStation 5s in reverse compatibility horse power locks the video game to 1080p60.
Regrettably, From Software never ever went back to the Xbox One variation of Dark Souls 3 to add One X support, suggesting that 900p30 has been the upper limitation of performance on Xbox consoles since the video games initial launch. Not only that, in typical with Froms other 30fps console offerings, irregular frame-pacing added a certain degree of judder to the video game, something baked into the engine that extra back-compat horsepower could not attend to. Todays FPS Boost upgrade bypasses the frame-rate cap to provide Xbox Series X and S the exact same, smooth experience 60fps as PS5, without any judder, hitches or stuttering.
We had early access to the FPS Boosted rendition of the game and it certainly does the task, delivering nigh-on perfect efficiency on Xbox Series consoles.
From Software never ever went back to the Xbox One variation of Dark Souls 3 to add One X support, indicating that 900p30 has been the upper limit of performance on Xbox consoles since the video games initial launch. And yes, that applies to both consoles as by and big, Xbox Series S runs identically to Series X for the large majority of play. Its particularly frustrating that Xbox Series X still cant press past this 900p limit – we know the hardware can do much better, offered that the very same video game runs simply great at 1080p60 on PlayStation 5.
Xbox Series X advantages to a far lower degree than Series S since it performs at a coordinating 900p and 60fps – albeit with a couple of unusual drops smoothed over.
FPS Boost isnt enough to repair all of Dark Souls 3s issues on Xbox, however its a still a massive enhancement to the video game as the 60fps update works handsomely. Also, theres a concrete advantage to playing on Series X and S due to the much faster filling times afforded by its faster SSD media. Fast-travelling from the preliminary Firelink Shrine to the High Wall of Lothric gets chopped almost in half, to 6.7 seconds on Xbox Series X, versus the 12.3 seconds on the older Xbox One X. Not bad.
There is a catch though, and its a huge one. Both Xbox Series S and X continue to run at a lowly 900p resolution. On a full 4K screen, an upscaled 900p image does not quite pass muster. Basic anti-aliasing is utilized to cover elements like grass, which flicker with motion due to its heavy sub-pixel information and absence of temporal anti-aliasing. Just like prior FPS Boost titles, this is because the video game inherits the settings from the base Xbox One, consisting of the original 900p native resolution. Its particularly disappointing that Xbox Series X still cant press past this 900p limit – we understand the hardware can do far better, considered that the same video game runs just fine at 1080p60 on PlayStation 5.
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The outcome? From playing the opening hours of the game, it performs near-perfectly on both Xbox Series X and S. Practically every significant place, including the fire-spewing dragon on the High Walls of Lothric, is delivered at a smooth 60fps. And yes, that uses to both consoles as by and large, Xbox Series S runs identically to Series X for the large majority of play. The only exception I could find was a single, quick drop to 53fps throughout an early fight with a mutating creature on the Lothric roof. Heavy alpha effects buckle Series S only for a moment, while this areas not an issue at all on Series X. The results are outstanding all round, but Series X has a really slight edge in consistency with the fringe cases.
Fast-travelling from the preliminary Firelink Shrine to the High Wall of Lothric gets chopped nearly in half, down to 6.7 seconds on Xbox Series X, versus the 12.3 seconds on the older Xbox One X. Not bad.
We hope this isnt the end of Microsofts upgrades to Xbox classics. Frame-rates being improved to 60fps – and beyond – by means of FPSBoost ranks as a big advantage for Microsofts system, and one we intend to see reached other in-need video games that still run at 30fps on Xbox, such as Sonic Generations and Batman Arkham Knight to call simply two. In the meantime, Dark Souls 3 is a significantly improved experience on Series consoles, however one that is passing away to be pushed further on Series X, given the power on tap.
Dark Souls 3 has just gotten a new lease of life on Xbox Series consoles, thanks to the transformative powers of FPS Boost. The From Software timeless now targets 60 frames per 2nd on the new age of Microsoft consoles, replacing the somewhat shaky 30fps of the Xbox One rendition of the video game. We had early access to the FPS Boosted performance of the game and it certainly does the job, providing nigh-on perfect performance on Xbox Series consoles.